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Dave Raybould


About Dave Raybould

Dave Raybould is a Senior Lecturer who teaches sound synthesis, game audio, sound design and sound for film across both undergraduate and postgraduate music technology courses.

Following a successful career as a live sound engineer Dave moved into teaching within Higher Education and has since specialised in game audio, sound design and sound synthesis techniques and teaches these subjects (amongst others) across both undergraduate and postgraduate courses.

Recent publications include a textbook on the implementation of game audio within an industry standard software environment (The Game Audio Tutorial, published by Focal Press) and a chapter dealing with interactive music within the Oxford Handbook of Interactive Audio.

Current research interests include the investigation of how music and sound impacts on a player's perception of a video game, as well as the use of video games as interactive education experiences. Investigations are also being conducted into the development of new approaches to video games and their use of sound and how it can be used more effectively as a gameplay mechanic.

Current Teaching

Postgraduate Teaching:

Courses: MSc Music Technology, MSc Sound & Music for Interactive Games, MSc Sound Design, MSc Music production, MSc Creative Technology
Modules: Creative Sound Design

Undergraduate Teaching:

Courses: BSc Music Technology, BA Music Production
Modules: Creative Audio Programming, Audio Software Systems, Sound Design & Sampling, Interactive Audio, Software Sampler Instrument Design, Project Research & Planning, Project Implementation, Project Evaluation, Professional Industry Practice, L4 & L6 Personal Tutor

Research Interests

Dave’s research has investigated how the sound and music used within video games impacts on the player’s perception of the game, and how the inherent conflicts between the ludic and narrative functions of sound could be resolved through a more considered and integrated design approach. These ideas are summarised in his contribution to the Oxford Handbook of Interactive Audio, Designing a game for music: Integrated design approaches for ludic music and interactivity.

His recent research focusses on the link between musical rhythm and the video game player’s experience through an investigation of the concepts of entrainment and synchronization. Alongside this he is also working with composers and sound artists to investigate how existing 3D video games engines may provide opportunities for the composition and performance of spatial music and sound art.

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