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Dave Raybould


Dave Raybould
Contact Details
Dave Raybould

Senior Lecturer

School of Film, Music & Performing Arts

0113 81 23712 D.Raybould@leedsbeckett.ac.uk

About Dave Raybould

Dave Raybould is a Senior Lecturer who teaches sound synthesis, game audio, sound design and sound for film across both undergraduate and postgraduate music technology courses.

Following a successful career as a live sound engineer Dave moved into teaching within Higher Education and has since specialised in game audio, sound design and sound synthesis techniques and teaches these subjects (amongst others) across both undergraduate and postgraduate courses.

Recent publications include a textbook on the implementation of game audio within an industry standard software environment (The Game Audio Tutorial, published by Focal Press) and a chapter dealing with interactive music within the Oxford Handbook of Interactive Audio.

Current research interests include the investigation of how music and sound impacts on a player's perception of a video game, as well as the use of video games as interactive education experiences. Investigations are also being conducted into the development of new approaches to video games and their use of sound and how it can be used more effectively as a gameplay mechanic.

Current Teaching

Postgraduate Teaching:

Courses: MSc Music Technology, MSc Sound & Music for Interactive Games, MSc Sound Design, MSc Music production, MSc Creative Technology
Modules: Creative Sound Design

Undergraduate Teaching:

Courses: BSc Music Technology, BA Music Production
Modules: Creative Audio Programming, Audio Software Systems, Sound Design & Sampling, Interactive Audio, Software Sampler Instrument Design, Project Research & Planning, Project Implementation, Project Evaluation, Professional Industry Practice, L4 & L6 Personal Tutor

Research Interests

Current research is focused on how sound is used within video games and how it can affect the player's perception of a game. At the moment this research is ongoing, although the results will likely have an impact on how industry practitioners utilise sound in their work. The recent publication, The Game Audio Tutorial, has been named as one of the top 3 educational resources in the area of game sound and is being widely used within educational establishments.

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