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Events

Ludomusicology Conference 2019


Leeds Beckett University is proud to be hosting the eighth annual conference of the Ludomusicology Videogame Music Research Group

Founded in 2011, the Ludomusicology Research Group is an inter-university research organization dedicated to the study of game music.

The musicological approach of the group sets us apart from others that are more focused on non-performative visual arts, non-interactive film, or those that focus on sound in general, instead of music. Our aim is to promote academic collaboration, establish game music as a significant research area alongside academic musicology, act as a hub or point-of-contact to advertise the research of the group members (and of other academics working in the field) and serve as a general attempt to create a coherent direction and body of knowledge for this sub-discipline.

Taking place over three days at our Headingley campus, this conference will cover a range of topics including gender and identity, game music and wider culture, agency and effect and adaptation to change. Keynote sessions will feature a panel from Ubisoft, Joe Thom, James Newman and Paul Weir. There will also be plenty of opportunities to network and socialise with fellow attendees.

More information about the conference and registration are available here.

Day 1: 26 April 2019

9:00–9:30 Registration, Coffee & Welcome
9:30–11:00 Session 1Analysis and Approaches
  1. Stephen Tatlow – Halo: Transcription Evolved – Overcoming difficulties in transcribing modular video game scores
  2. Ariel Grez Valdenegro – Comparative analysis of the combat situations in Final Fantasy VI and Chrono Trigger
  3. Joanna Bertram – Cinematic and orchestral scores in the evolution of video game music
11:00–11:30 Tea & Coffee Break
11:30–12:30 Keynote Session – Ubisoft Panel:Lydia Andrew (Audio Director) with composers Joe Henson and Alexis Smith (The Flight)
“The research process and realisation of the music inAssassins Creed Odyssey”
12:30–13:30 Lunch
13:30–15:00 Session 2Gender and Identity
  1. Andra Ivănescu ­– Inhuman music and the monstrous-feminine
  2. Andrew Goddard – ‘We are born of the blood, made men by the blood’: Exploring the preservation of hegemonic masculinity in Bloodborne’s sound and music
  3. Daniel Miranda – Containment and tension: The auditory dissonance of an adventuress princess
15:00–15:30 Tea & Coffee Break
15:30–17:00 Session 3Game Music and Wider Culture
  1. Donal Fullam ­– Valve and the sound of algorithmic culture
  2. Joana Freitas – “Meme aside, it is still a great song”: videogame music and its roles in the culture of internet memes
  3. Hyeonjin Park – ‘I got nightmare eyes!’: Understanding madness from players’ interpretation of diegetic and nondiegetic music in Night in the Woods
Evening Pub Quiz

Day 2: 27 April 2019

9:30–11:00 Session 4Agency and Effect
  1. Lucy Harrison – Principles of gaming sound design in interactive and immersive theatre
  2. Pulaporn Sreewichian – Influence of background music on players’ experience and emotional perception in different game level designs
  3. Costantino Oliva – Ergodic musicking
11:00–11:30 Tea & Coffee Break
11:30–12:30 Keynote Session – Joe Thom
12:30–13:30 Lunch
13:30–14:00 Journal of Sound and Music in Games: Meet the Editors
14:00–15:00 Keynote Session – James Newman
“Seventeen Seconds of Sanxion”
15:00–15:30 Tea & Coffee Break
15:30–17:15 Session 5Design and Practice
  1. Matthew Crossley, Stuart Cunningham and Nathan Robinson – Musical meanings: A game-a-week theme to teach computer games design students
  2. Steven Lewis – Enhancing emotional immersion by combining procedurally experience-driven music and sequenced event-based audio implementation techniques
  3. Richard Stevens & Dave Raybould – Workshop: Building an audio driven game in 45 minutes (or less!)
Evening Conference Dinner at Salvo’s Salumeria
Private dining. 115 Otley Road, Headingley, Leeds, LS6 3PX.

Day 3: 28 April 2019

9:30–11:00 Session 6Adaptation and Change
  1. Clodagh Owens – From polygons to 4k: Remasters, nostalgia and fandom opinion
  2. Raymond Sookram – Paracosmic multimedia: Transmedial characters and video game music
  3. Zachary Diaz and Sofia Lago – “Killing Monsters”: Representations and adaptations of Eastern European folklore in The Witcher 3: Wild Hunt
11:00–11:30 Tea & Coffee Break
11:30–12:30 Session 7Hard Questions about Hardware
  1. George Reid – Chiptune and the remediation of limitation
  2. Stefan Höltgen – Hard bit rock: Challenges and chances of preserving soundware
12:30–13:30 Lunch
13:30–14:30 Keynote: Paul Weir
“The Importance of Being a Coder”
14:30–15:00 Tea & Coffee Break
15:00–15:30 Wrap Up and Final Thoughts

 


Event Details

26 April 2019 -
28 April 2019
09:00-17:00
Headingley Campus, Headingley, LS6 3QS
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