BSc (Hons) Games Design
Aaron Rawlinson / Games Design
As I started out studying Games Design, I wanted to be a jack of all trades. Unless you have your own indie studio, that’s not really feasible. Especially in AAA game studio team members specialise in 3D or 2D art, programming or design, etc. I guess my thinking was informed by the three years I’ve worked at Alternative Software, alongside my studies. Being such a small team meant that we had to wear a lot of hats in order to actually produce a working game at the end of a project cycle. That ideology was kind of burned into my mind and I needed to break out of it. My time at Leeds Beckett University has helped me realise that I needed to focus on a role and that role was UI Design. I love all aspects of UI design, from programming and composition to iconography.
With my passion for UI Design re-ignited, I applied for a UI Designer role at Frontier Games (RollerCoaster Tycoon) and at the time my portfolio consisted of iconography and some illustrations but nothing that distinctly showed my ability to design layouts in context. Through the Game Studio module, which was taking place at that time, I learned I needed to improve my portfolio in order to land the role. I was tasked to research portfolios of industry professionals and was inspired to strengthen my portfolio by developing further visual consistency within my designs. My end project “Total Rubbish!” has also turned out to be a great addition to my portfolio. The portfolio updates must have been in perfect timing, because a few days later I received a call from a Frontier Developments recruiter and had an interview the next week.