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BSc (Hons) Music Technology

Niamh Murphy

Picture taken from a first person shooter game

Winner of The AMS Neve Ltd Prize 2021

An investigation into how the level of detail within the background ambience of a video game impacts on a players immersion.

In recent years the Game Industry has been rapidly growing; since 2012 the Video Game Industry’s market value worldwide has increased from $70.6 billion to $159.3 billion (Statista, 2020) and is estimated to grow to $200.8 billion by 2023 (Statista, 2020). This growth in the industry means research into Video Games is essential. Video gamers spend an average of six hours, twenty minutes each week playing games, with 32% playing more than seven hours each week and 17% playing more than twelve hours a week (Limelight Network, 2020); this figure is a decrease of 11% from last year which isn’t ideal for the game industry. Kevuru Games (2020) stated the latest trend in the game industry is to re-release old games with better graphics, visuals, and audio. Recently Sony have confirmed the remake of Demon Souls for the PS5 which will have improved audio and graphics; this seems to suggest that the way to improve Video Games is to focus on elements such as audio, illustrating that now is good time to research into how to create the best audio and what elements of audio impact on factors of the player’s experience, such as immersion.

BSc (Hons) Music Technology Niamh Murphy: Looped Walkthrough

Picture from a game explaining a rule
BSc (Hons) Music Technology
Niamh Murphy: Looped Walkthrough

BSc (Hons) Music Technology Niamh Murphy: Detailed Walkthrough

Picture taken from a first person shooter game
BSc (Hons) Music Technology
Niamh Murphy: Detailed Walkthrough