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School of Computing, Creative Technologies & Engineering


Data will continue to transform the modern world

Our School of Computing, Creative Technologies & Engineering – with its diversity of courses and subjects – has at its heart the recognition that data will continue to transform the modern world. It’s about understanding, innovating and designing solutions to tackle the societal wants and needs of today and of tomorrow; be it the drive to invent ever more immersive games to the emergent challenges arising from AI and robotics. This School aims to produce the technology and the systems that make the digital economy work, and the digital economy secure.

We want you to have a real world impact, to explore the human applications of various areas of expertise, and to feed off the opportunities this dynamic city and region have to offer; and to do this in partnership with our team of respected practitioners and researchers, an academic community that aims to fuse the creative with the technical. From the exploration of green information technology to advanced data analysis; to ethical hacking and programming innovations in assistive technology. This is a school where innovative research is helping us to forge ever deeper links with professional organisations like the police and health service, as well as other sector bodies.

All of our courses are focused on you and your learning needs, rooted in practice-based, industry-oriented and collaborative learning. Our aim is to foster your creative and technological skills, as well as your ability to be expansive, independent and imaginative thinkers and doers. And you 'do' from day one: from working with ITV to broadcast the England Women’s Hockey semi-finals; to gaming innovations that have won a plethora of Game Republic awards; and the opportunity to participate in our annual showcase to industry high fliers.

The strength of our offer is also rooted in our state-of-the art facilities and equipment which allow us to ignite your understanding and passion for interwoven, end-to-end digital ecosystems – from content to games to systems to networks.

We are delighted to welcome curious and self-motivated multi-taskers, keen to take advantage of our unique societies, industrial placement opportunities and meaningful internships and apprenticeships. Students keen to learn the skills that will shape them, excite them and prepare them for the real world of transformational work.

Our Academic Team

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Professor Colin Pattinson

Colin Pattinson is Professor of Mobile and Converging Technologies and Head of School of Computing and Creative Technologies; his research focuses on sustainable 'green' IT and computer network management.

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Our Academic Team
Transforming our lives online: "We want to make the online environment safer for all." - Emlyn Butterfield - School of Computing, Creative Technologies & Engineering

Annual Showcase

Each year the school hosts an annual showcase. This is a wonderful opportunity for fellow students and industry to view innovative student projects from our final year students.

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Our Research Centres

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Cybercrime and Security Innovation Centre

A collaborative hub for research and development related to cybercrime, digital security, forensics and safety.

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Computing, Creative Technologies and Engineering

A student working on a computer
A student overlooking a projector
A student holding a computer
A student on placement for the West Yorkshire Police

Graduate Profiles

Students from our School of Computing, Creative Technologies & Engineering speak about their time at our University.

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Faculty News

Leeds Beckett at the heart of cyber security conference

Leeds Beckett University is set to play an integral role in a sell-out conference in the city, which aims to shine a spotlight on web attacks, computer hacking and cyber security.

December good news

The latest good news from the School of Computing, Creative Technologies and Engineering.

What makes a terrible video game?

In this blog, Gamer and Senior Lecturer Lee Stocks, Course Leader of Games Design in the School of Computing, Creative Technologies and Engineering, looks at what makes a video game terrible.

Faculty Events

Feb 21

CeASR Seminar- Resegregating Northern California

Speaker: Dr Alex Schafran, School of Geography, University of Leeds

Feb 21

CeASR Seminar- Sustainable Development in Zimbabwe

Speaker: Livison Chipatiso (Programme Officer for CAFOD Zimbabwe)

Feb 21

PsyCen Seminar- Toilets, Gender and Queer Crip Politics

Speaker: Dr. Jen Slater, Sheffield Hallam University

Feb 21

CarnegieXchange - Thinking in circles; systems thinking and systems science

Taking a whole systems approach seems to be the current buzz phrase. Dr Duncan Radley discusses, what exactly does it mean? What does it entail? And can it be used to solve today’s big societal challenges such as poverty, homelessness and obesity?

Feb 21

Lessons from the Frontline – Public Engagement and Local Health Systems

Professorial Inaugural Lecture for Mark Gamsu

Feb 27

The Graduate School Launch Event

Join us in celebrating the official launch of the Leeds Beckett University Graduate School – taking place on Tuesday 27 February

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