BSc (Hons)

Visual Effects

Teaching & Learning

Due to the ongoing Covid-19 pandemic we are currently unable to advise on the mode of teaching for September 2021, however we will keep you updated and provide more information as soon as we can. We continue to follow government guidance and your teaching and learning will reflect the restrictions in place at the time of delivery. We currently anticipate that you may experience a blended approach – this is a mix of face-to-face, on campus and online teaching and learning. You can keep up to date with teaching and learning at Leeds Beckett via our Covid-19 website. Updated course specifications will be available in August 2021.

What you'll learn

Gain knowledge and practical skills in the acquisition of imagery and data, specifically for visual effects shots. You'll develop the techniques required to establish whether material is fit for purpose.
Begin to understand the purpose and function of image processing as a precursor to visual effects and digital compositing.
Build up a practical understanding of visual structure, form, design. You'll develop your sketching, drawing and visualisation skills to effectively pre-visualise and communicate ideas effectively.
Gain a practical experience of working on a larger scale visual effects project. You'll study the strategies, tools and techniques required to manage large and complex data and file sets through a dynamic and evolving process.
This module introduces the fundamentals of 3D asset creation and the importance of key development pipelines in the creation of 3D elements.
Explore the evolution of technologies and techniques used in the delivery of effects to the cinema screen. You'll gain an appreciation of where we are in current practice, pioneering work using emerging technologies and how these may shape future directions.
Gain knowledge and practical skills in the acquisition of imagery and data, specifically for visual effects shots. You'll develop the techniques required to establish whether material is fit for purpose.
Begin to understand the purpose and function of image processing as a precursor to visual effects and digital compositing.
Build up a practical understanding of visual structure, form, design. You'll develop your sketching, drawing and visualisation skills to effectively pre-visualise and communicate ideas effectively.
Gain a practical experience of working on a larger scale visual effects project. You'll study the strategies, tools and techniques required to manage large and complex data and file sets through a dynamic and evolving process.
This module introduces the fundamentals of 3D asset creation and the importance of key development pipelines in the creation of 3D elements.
Explore the evolution of technologies and techniques used in the delivery of effects to the cinema screen. You'll gain an appreciation of where we are in current practice, pioneering work using emerging technologies and how these may shape future directions.

What you'll learn

Develop team working, task and resource allocation, project management, collaboration, business and entrepreneurial skills within the context of a visual effects project.
Deepen your understanding of 3D asset generation and learn to implement relevant asset generation techniques.
Explore the specific theories, workflows and techniques associated with making assets and environments both photo-realistic and cinematic.
Explore and develop theories, workflows and techniques involved in the creation of digital visual effects. You'll learn how to bring different elements together to form a coherent and seamless single shot.
Develop team working, task and resource allocation, project management, collaboration, business and entrepreneurial skills within the context of a visual effects project.
Deepen your understanding of 3D asset generation and learn to implement relevant asset generation techniques.
Explore the specific theories, workflows and techniques associated with making assets and environments both photo-realistic and cinematic.
Explore and develop theories, workflows and techniques involved in the creation of digital visual effects. You'll learn how to bring different elements together to form a coherent and seamless single shot.

Option modules may include

Advance your skills in modelling to create convincing organic forms which will need to be posed and animated over time. You'll also learn about anatomy and musculature, and the proper use of topology to minimise pinching or stretching during animation.
Study techniques for rigging human and creature character assets as well as various methods and workflow practices for the animation of organic (i.e. humanoid, creature-based) assets.
Combine the technical aspects of setting up and managing motion capture sessions with the creative aspects of directing performance. You'll learn how to clean up the data, apply this to a rigged 3D character and apply secondary animation to add refinement or extend the kinaesthetic movement.
Gain knowledge and practical skills in the creation of physical simulations, particle systems, cloth, fluids and crowds that move under the forces of physics rather than keyframe animation.
Advance your skills in modelling to create convincing organic forms which will need to be posed and animated over time. You'll also learn about anatomy and musculature, and the proper use of topology to minimise pinching or stretching during animation.
Study techniques for rigging human and creature character assets as well as various methods and workflow practices for the animation of organic (i.e. humanoid, creature-based) assets.
Combine the technical aspects of setting up and managing motion capture sessions with the creative aspects of directing performance. You'll learn how to clean up the data, apply this to a rigged 3D character and apply secondary animation to add refinement or extend the kinaesthetic movement.
Gain knowledge and practical skills in the creation of physical simulations, particle systems, cloth, fluids and crowds that move under the forces of physics rather than keyframe animation.

This course offers the opportunity to take a ‘sandwich’ year – a year of paid employment in industry which will build your skills and experience. This is usually taken between the second and third year of your degree, typically making your course four years in total.

Students who choose the sandwich route find it helps with both their studies and getting a job after graduation. It can build your confidence, contacts, and of course your CV. Leeds Beckett advertise lots of placement opportunities and provide support in helping you find the right placement for you.

What you'll learn

This module will provide the opportunity to explore, in some depth, a specific aspect of visual effects. The solution may take the form of a design, prototype system or artefact(s).
Enhance your understanding of the visual effects pipeline, the culture of the industry and how to contribute positively to complex, large-scale visual effects projects. This module will enable you to develop skills within your own specialism.
Further explore and develop theories, strategies, workflows and techniques involved in the compositing of 2D and 3D media at an advanced level.
This module will provide the opportunity to explore, in some depth, a specific aspect of visual effects. The solution may take the form of a design, prototype system or artefact(s).
Enhance your understanding of the visual effects pipeline, the culture of the industry and how to contribute positively to complex, large-scale visual effects projects. This module will enable you to develop skills within your own specialism.
Further explore and develop theories, strategies, workflows and techniques involved in the compositing of 2D and 3D media at an advanced level.

Option modules may include

Develop the creative and technical skills required to create compelling and dynamic digital environments using 2.5D and 3D projection workflows and coherent software pipelines.
This module reviews the use of point cloud technologies in the generation of complex 3D assets, including environments and individual objects. You'll be introduced to workflows and techniques across a range of technologies and applications including photogrammetry, Lidar and 3D printing.
Develop your knowledge and the creative and technical skills needed to produce compelling and original motion graphics for film and television.
This module will introduce techniques for rigging automotive and mechanical objects, machines, and other inanimate objects. You'll learn how to rig complex objects such as piston engines, cams, rocker arms, gears, and pulleys, tyres, tracks and combine them all into a mechanised sequence.
Develop the creative and technical skills required to create compelling and dynamic digital environments using 2.5D and 3D projection workflows and coherent software pipelines.
This module reviews the use of point cloud technologies in the generation of complex 3D assets, including environments and individual objects. You'll be introduced to workflows and techniques across a range of technologies and applications including photogrammetry, Lidar and 3D printing.
Develop your knowledge and the creative and technical skills needed to produce compelling and original motion graphics for film and television.
This module will introduce techniques for rigging automotive and mechanical objects, machines, and other inanimate objects. You'll learn how to rig complex objects such as piston engines, cams, rocker arms, gears, and pulleys, tyres, tracks and combine them all into a mechanised sequence.