MA

Music Production

Teaching & Learning

We regularly review our courses to ensure we are offering you the best educational experience. This course is currently being reviewed for 2020 entry, therefore the information below is correct for students joining us in 2019/20, but there may be changes for students who wish to join us in 2020/21. These will be confirmed in the course specification made available to new applicants on this page from August 2020.

What you'll learn

Develop a practical understanding of the creative possibilities of the studio environment as you create your own musical product.
Work closely with your tutors, researching and applying current theory and practice alongside a learning plan that meets your own aims and objectives.
Gain a balanced and critical view of the state of the creative industries. You will explore current creative and technological limitations and become involved in forecasting future changes and developments.
Develop a range of theoretical perspectives drawing on contemporary research into the ecology of the music industries and how different stakeholders across the music sector work together.
Enhance your awareness of the methods and skills which are required in order to carry out research into the ideas and practice of music technology.
The final project provides an opportunity for you to engage in research and advanced practice in an area of your own choosing.
Develop a practical understanding of the creative possibilities of the studio environment as you create your own musical product.
Work closely with your tutors, researching and applying current theory and practice alongside a learning plan that meets your own aims and objectives.
Gain a balanced and critical view of the state of the creative industries. You will explore current creative and technological limitations and become involved in forecasting future changes and developments.
Develop a range of theoretical perspectives drawing on contemporary research into the ecology of the music industries and how different stakeholders across the music sector work together.
Enhance your awareness of the methods and skills which are required in order to carry out research into the ideas and practice of music technology.
The final project provides an opportunity for you to engage in research and advanced practice in an area of your own choosing.

What you'll learn

Evaluate the relationships between sound, music and image, and devise and create examples of audio-visual media to a professional standard.
Study contemporary approaches to orchestration and arrangement of music for the moving image and create scores and MIDI realisations to a professional standard.
Explore the contextual background you'll need to study the music industries. This module will map out the contemporary music industry and investigate its development as a vehicle for popular music. You'll develop a range of theoretical perspectives and will draw on contemporary research into the ecology of the music industries. You'll study how different stakeholders across the music sector work together.
Develop your understanding and critical awareness of audio visual practices and enhance your practical skills in the application of sound in a range of audio visual contexts, from sonic design for moving image, to generative and installation contexts.
Examine performance, record production, video and reception and the meaning of music for your small scale, individual research project which focuses on the analysis of popular music artefacts.
This module will enable you to address the challenges of producing musical content for interactive media, with focus on the implementation of music in video games. You'll critically evaluate the role of music in games, and use industry-standard tools to implement dynamic music for video games. The music and systems you construct will demonstrate your critical understanding of dynamic music techniques. You'll practise using formats appropriate for professional or academic audiences to effectively communicate your work.
Evaluate the relationships between sound, music and image, and devise and create examples of audio-visual media to a professional standard.
Study contemporary approaches to orchestration and arrangement of music for the moving image and create scores and MIDI realisations to a professional standard.
Explore the contextual background you'll need to study the music industries. This module will map out the contemporary music industry and investigate its development as a vehicle for popular music. You'll develop a range of theoretical perspectives and will draw on contemporary research into the ecology of the music industries. You'll study how different stakeholders across the music sector work together.
Develop your understanding and critical awareness of audio visual practices and enhance your practical skills in the application of sound in a range of audio visual contexts, from sonic design for moving image, to generative and installation contexts.
Examine performance, record production, video and reception and the meaning of music for your small scale, individual research project which focuses on the analysis of popular music artefacts.
This module will enable you to address the challenges of producing musical content for interactive media, with focus on the implementation of music in video games. You'll critically evaluate the role of music in games, and use industry-standard tools to implement dynamic music for video games. The music and systems you construct will demonstrate your critical understanding of dynamic music techniques. You'll practise using formats appropriate for professional or academic audiences to effectively communicate your work.