Leeds Beckett University - City Campus,
Woodhouse Lane,
LS1 3HE
Creative showcase of student success
The event will be open to the public 2-4 pm on Monday 19 May in both the Jubilee and the Acre rooms of the James Graham building at the University's Headingley campus, giving the public and industry experts the opportunity to view the students' innovative work.
The showcase marks the end of the academic year bringing together the works of BSc (Hons) Games Design, BSc (Hons) Creative Media Technology, BSc (Hons) Computer Animation and Visual Effects, BSc (Hons) Broadcast Media Technologies and BSc (Hons) Photographic Journalism undergraduates.
Senior Lecturer, Bal Singh, commented: "Our students have raised the bar yet again by producing extremely high quality output. They have worked exceptionally hard and have produced industry standard content utilising the skills they have gained during their course. This year's projects will include games running on iOS, Android, PC and MAC platforms, graphics and web applications, animated short films and video/photographic documentaries."
BSc (Hons) Computer Animation and Visual Effects student, Ellie Jones, has created a 3D animated character entitled Lalaya, which features in an advert for a game concept.
She explained: "I wanted to create a piece that had a lot of atmosphere, mood, tension and story. I enhanced these elements by adding numerous atmospheric sound effects and music pieces, which included recording my own voice audio to help tell the story throughout the animation.
"I have enjoyed the opportunity to demonstrate my 3D character modelling skills and immerse them in their own story. It's really allowed me to exercise my creativity and think outside the box in terms of what can I make this character be a part of."
She added: "I'm really looking forward to seeing the great creative work from other students. I've been so busy with my own project so it will be really interesting to see what everyone else has produced."
BSc (Hons) Games Design student, Alex Reid, has been part of a team developing a third-person arena shooter game.
He commented: "Our project is a very fast-paced multiplayer video game which focuses on shooting and in which the players can see the avatar on-screen in third-person view. We decided to take a challenge and make the game using an 'Unreal Development Kit', something none of us had any experience with so we really had to hit the ground running - the sense of reward at the end was brilliant."