Research at Leeds Beckett
About Dave Raybould
Dave Raybould is a Senior Lecturer who teaches sound synthesis, game audio, sound design and sound for film across both undergraduate and postgraduate music technology courses.
Following a successful career as a live sound engineer Dave moved into teaching within Higher Education and has since specialised in game audio, sound design and sound synthesis techniques and teaches these subjects (amongst others) across both undergraduate and postgraduate courses.
Recent publications include a textbook on the implementation of game audio within an industry standard software environment (The Game Audio Tutorial, published by Focal Press) and a chapter dealing with interactive music within the Oxford Handbook of Interactive Audio.
Current research interests include the investigation of how music and sound impacts on a player's perception of a video game, as well as the use of video games as interactive education experiences. Investigations are also being conducted into the development of new approaches to video games and their use of sound and how it can be used more effectively as a gameplay mechanic.
Courses: MSc Music Technology, MSc Sound & Music for Interactive Games, MSc Sound Design, MSc Music production, MSc Creative Technology
Modules: Creative Sound Design
Courses: BSc Music Technology, BA Music Production
Modules: Creative Audio Programming, Audio Software Systems, Sound Design & Sampling, Interactive Audio, Software Sampler Instrument Design, Project Research & Planning, Project Implementation, Project Evaluation, Professional Industry Practice, L4 & L6 Personal Tutor
Dave’s research has investigated how the sound and music used within video games impacts on the player’s perception of the game, and how the inherent conflicts between the ludic and narrative functions of sound could be resolved through a more considered and integrated design approach. These ideas are summarised in his contribution to the Oxford Handbook of Interactive Audio, Designing a game for music: Integrated design approaches for ludic music and interactivity.
His recent research focusses on the link between musical rhythm and the video game player’s experience through an investigation of the concepts of entrainment and synchronization. Alongside this he is also working with composers and sound artists to investigate how existing 3D video games engines may provide opportunities for the composition and performance of spatial music and sound art.
Journal articles (1)
- MARCHANT P; RAYBOULD D; RENSHAW T; STEVENS R (2009), Are you seeing what I'm seeing? An eye-tracking evaluation of dynamic scenes. Digital Creativity, vol. 20 (3), p. 153-163.
- Stevens RC; Raybould D (2011) The Game Audio Tutorial: A practical guide to the implementation of sound and music within the UDK engine. . Focal Press.
- Raybould D; Stevens RC (2014) Designing a Game for Music: Integrated Design Approaches for Ludic Music & Interactivity. In: Raybould D; Stevens RC Oxford Handbook of Interactive Music. Oxford: Oxford University Press, pp. .
Conference contributions (1)
- Raybould D; Stevens (2010) Are You Lookin' At Me Kent, UK . : .
Conference proceedings (peer reviewed) (5)
- Raybould D; Stevens RC (2011) No, I Said Interactive Music. In: AES 130th International Convention London, UK 20110515. : , pp. .
- Raybould D; Stevens RC (2010) A Curriculum for Game Audio - Panel. In: AES 128th International Convention London, UK 20100524. : , pp. .
- Raybould D; Stevens RC (2009) Audio For Games. In: The Institute of Electrical and Electronic Engineers Games Innovation Conference London, UK . : , pp. .
- Raybould D; Stevens RC (2009) Audio For Games: An Interactive Tutorial. In: AES 35th Conference: Audio For Games . : , pp. .
- Raybould D; Stevens R (2009) Tutorial on Implementing sound and music for games in the UnReal engine. In: 127th AES Convention New York, USA 20091009. : , pp. .
Films or broadcasts (1)
- Are You Lookin' At Me (2010) Raybould D; Stevens RC. Process Festival, Ausland, Berlin: Process Festival, Ausland, Berlin