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How can I help?

Dr Ben Dalton

Principal Lecturer

Ben studies communication design using art and design research methods. Their research is focused on the field of identity and critical infrastructure studies including technical, social, political and aesthetic aspects of identity in digital publics.

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About

Ben studies communication design using art and design research methods. Their research is focused on the field of identity and critical infrastructure studies including technical, social, political and aesthetic aspects of identity in digital publics.

Ben studies communication design using art and design research methods. Their research is focused on the field of identity and critical infrastructure studies including technical, social, political and aesthetic aspects of identity in digital publics.

Ben is currently undertaking research into identity assemblage and digital goods, including as co-investigator on a recently ESRC Network funded collaborative project into 'Queer Joy as a Digital Good'. Over the last decade, they investigated identity design and the identity play of networked publics, as a member of the Creative Exchange AHRC Knowledge Exchange Hub in the School of Communication at the Royal College of Art, London. They are a Principal Lecturer at Leeds Beckett University, Leeds. They have shown work, given talks and run workshops on themes of identity design including at ESA Convention House, Leeds; FACT, Liverpool; MAP University of Regina, Saskatchewan; DUB University of Washington, Seattle; Chaos Communication Congress, Hamburg; Digital Media Labs, Barrow-in-Furness; ICA, London; FutureEverything, Manchester; TodaysArt, The Hague; Berghs, Stockholm; Abandon Normal Devices, Liverpool; WWW, Rio de Janeiro; Sensuous Knowledge, Bergen; and DIS, Newcastle.

Ben has a background in design, ubiquitous computing and mobile sensor networks from the MIT Media Lab, and training from research in the Arhus University Electron-Molecular Interaction group, University of Leeds Spintronics and Magnetic Nanostructures lab, and Jim Henson's Creature Shop, London. They have been a guest Professor at the Bergen National Academy of Art and Design, teaching workshops on interaction design and geolocated media. They were co-investigator on two EPSRC funded research projects in: visualising pedestrian usage patterns in interactive urban spaces; and wearable computing sensors for ubiquitous computing applications. They have worked on Hewlett-Packard funded development of a GPS music city archive app. They also co-directed with Amber Frid-Jimenez the Data is Political project on art, design, and the politics of information, which has included an international symposium funded in part by VERDIKT (Research Council of Norway).

Research interests

Identity design has long been a key element of typography, branding and layout. Identity construction is also key in the politics of social systems and theories of self. These perspectives help uncover the future of designing identity online and in digital systems. Ben's current research investigates identity design and critical infrastructure by looking at the themes of identity performance and digital public space through diffractive methodologies, feminist science and technology studies, and material-discursive agential realism. Ben's research includes developing prototype interfaces and services that explore contemporary experiences of identity, as well as experimental design, participatory research and art practice. They have talked about identity construction in the workplace and social spaces, following collaborative projects with partners including the BBC and international art institutions.

Digital public space is a growing field of research that encompasses critical infrastructures, personal data stores, networked commons, and construction of sustainable digital publics. Ben's research with the Creative Exchange UK research council-funded Knowledge Exchange Hub built on years of work exploring the role of digital technology in physical public spaces, in particular in relation to government safer spaces agendas and notions of critical infrastructures. Ben has developed apps and interactive media with commercial and government partners including urban big screen interaction, mobile city geolocation games, and festivals.

Publications (27)

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Chapter
Designing visible counter-terrorism interventions in public spaces
Featured 28 January 2015 Hostile Intent and Counter-Terrorism: Human Factors Theory and Application Ashgate (now Routledge)
AuthorsAuthors: Dalton B, Martin K, McAndrew C, Nikolopoulou M, Triggs T, Editors: Stedmon A, Lawson G

This chapter explores publicly visible counter-terrorism measures – uncovering the strategic role of design in creating controlled disruption in public spaces to reduce threat while at the same time reducing anxiety. Evidence of counter-terrorism security design is now essential in the planning process and projects will need to demonstrate how such issues have been addressed (Royal Institute of British Architects, 2010). This emphasis on design is highlighted in a recent Home Office report (2012) which provides advice on how to integrate such measures at different stages, from conception to development so that ‘vulnerability of crowded places to terrorist attack can be tackled in an imaginative and considered way’ (Home Office, 2012, p. 3). This last point is critical if we are to develop and manage public spaces in way that will not have a detrimental effect on the quality of the public realm, but will be socially responsive, enhancing a sense of vitality and well-being.

Chapter
Data Is Political: Investigation, Emotion and the Accountability of Institutional Critique
Featured 14 August 2013 Accountability Technologies: Tools for Asking Hard Questions Walter de Gruyter & Co
AuthorsAuthors: Dalton B, Frid-Jimenez A, Editors: Offenhuber D, Schechtner K
Chapter
Kayla: Charisma and Anonymous
Featured 15 December 2012 La lucha sin fin: on charisma and its persuasive technologies Jan van Eyck Academie
AuthorsAuthors: Dalton B, Editors: Frid-Jimenez A
Conference Proceeding (with ISSN)

Audio-Based Self-Localization for Ubiquitous Sensor Networks

Featured 28 May 2005 118th Audio Engineering Society Convention AES: Journal of the Audio Engineering Society Barcelona, Spain Audio Engineering Society
AuthorsDalton B, Bove VM

An active audio self-localization algorithm is described which is effective even for distributed sensor networks with only coarse temporal synchronization. A practical implementation of a simple method of estimating ranges from recordings of reference sounds is used. Pseudo-noise “chirps” are emitted and recorded at each of the nodes. Pairwise distances are calculated by comparing the difference in the audio delays between the peaks measured in each recording. By removing dependence on fine grained temporal synchronization it is hoped that this technique can be used concurrently across a wide range of devices to better leverage the existing audio sensing resources that surround us. An implementation of this method using the Smart Architectural Surfaces development platform is described and assessed. The viability of the method is further demonstrated in a mixed-device ad-hoc sensornetwork case using existing off-the-shelf technology.

Chapter
Knowledge Exchange through the Design PhD
Featured 26 January 2017 Practice-based Design Research Bloomsbury Academic
AuthorsAuthors: Dalton BC, Simmons T, Triggs T, Editors: Vaughan L
Conference Contribution

Rabbit field

Featured 2004 DIS04: Designing Interactive Systems 2004 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques Cambridge, MA, USA ACM

Rabbit Field is an infestation of inflatable rabbit-like forms, filling their display space and inviting tactile interaction. They cover much of the floor, and any other available surfaces, growing in number each night. Each rabbit is self-inflating using a simple computer fan, and can sense its internal pressure state by monitoring its fan speed. If a rabbit is squeezed, and partially deflated, the rabbits around it respond, as if out of empathy, deflating themselves. In this way, a wave of deflation ripples out from the squeezed center. By connecting an entire field of forms into a network of sensors and output media, interactions between viewer and inflatable are further displayed and amplified as deflation data is passed from one rabbit to the next. The organic feel of the forms and the rhythm of their inflation and deflation in reaction to human touch are easily anthropomorphized by the audience as simple expressions of emotion. This initiates and encourages play and exploration. This piece seeks to encourage and reward a 'tangible dialogue' between viewer and inflatables, as well as hoping to establish social connection between viewers who co-interact with the system. Rabbit forms were chosen to engage and invite inquiry. These animals also have strong cultural connotations of fertility and innocence, and are prevalent images in modern eastern and western aesthetic. Use of the unique properties of inflatable structures in architecture, art and design has a long and creative history, flirting between chic design and tacky novelty. http://www.media.mit.edu/~bcd/rabbits.

Conference Contribution
Where do you go to...? Designing ’connectedness’ in digital public space
Featured 02 July 2013 Include 2013: The 7th International Conference on Inclusive Design Hong Kong, China
AuthorsMcAndrew C, Dalton B, Hardy B

In 1995 Frances Cairncross’ The Death of Distance declared a compelling vision, that over time the communications revolution would release us from geographic locales. Digital public space has redefined working life - untethering workers from their desks and workplaces it has enabled the opportunity to work anywhere, anytime. Yet, digital public space (which we define as digital tools of connectivity for everyone, anywhere) simultaneously lacks geographic substance. It is both nowhere and everywhere. Where do you go to…? responds to a growing need for design solutions that reduce ‘psychological distance’ and foster a sense of ‘connectedness’ in distributed working. It explores how digital visualisations of workspaces can create a sense of being ‘local’ in digital space and enrich human experience independent of geography. Partnered with BBC MediaCityUK this project combines design prototyping in an experimental collaboration with staff and associated creative freelance networks. Describing one possible design concept, this paper reports on preliminary insights gathered from a halfday design consultation hosted at BBC North Lab and outlines the proposed approach to design prototyping and evaluation as we seek to develop a local solution to this global challenge.

Exhibition

Chattr

Featured 27 September 2013
AuthorsDalton B, McDonald K, Hemment D, Woods M, Woods E, Brearley J, Salinas L, Porter J, Higham T, Jung HY, Terpstra T

In collaboration with FutureEverything, TodaysArt presented ‘Chattr’, a newly commissioned artwork and provocative design experiment. The lead artist for ‘Chattr’ is Ben Dalton and the inception of the project was based on conversations with media artist Kyle McDonald. ‘Chattr’ asks a deep question about the Internet and our life online – how much of our data are we willing to leak into the public online domain? We live in an always online world, and are growing accustomed to our online interactions being saved, stored, and sold by global online companies. The lines between offline and online, and also private and public, are becoming increasingly blurred. Could private conversations captured in public places be next? Where do we draw the line? Originally entitled 'Chatter - In sync with digital public space'. Initiated as a pilot project in collaboration with Lancaster University and FutureEverything festival, I joined the project as a doctoral researcher just as it was moving from wider explorations of the social intimacy and identity signature analysis of linguistic style matching (LSM) in networked conversations with Kyle McDonald, Drew Hemment, Mel Woods and Paul Taylor, towards a final performance project in the FutureEverything festival. Drew Hemment asked me to take the role of lead artist and to design the project experience. I worked with Elliot Woods from Kimchi & Chips and Joeli Brearley from FutureEverything to prototype the recording and transcription processes as a cafe space at the festival. I led the development of the framing of cloud data use policies, drafted the ethical consent, the brand identity, and the continuation of the project in an extended form at Today's Art festival in Den Hague. The performance and analysis of this project was a collaboration with FutureEverything, Kimchi & Chips, Today's Art, Mel Woods, Lara Salinas, Joel Porter, Tom Higham, Joeli Brearley and Hwa Young Jung. Kyle McDonald who had pitched an original idea of infrastructure provocation for Chattr, returned to that in his fork of the project Conversnitch. I led both iterations of the project, co-developing the performative process and cafe space for the first installation, and producing a new form, software and objects for the second. In its first manifestation at FutureEverything festival in Manchester, we created a dystopian privacy violating social space — with a social cafe perk — which visitors to the arts conference could only access by acquiescing to a long and abusive data use policy agreeing to recording, transcription and public publishing. We used a performative, prototyping and speculative future approach. In the second venue, I extended my exploration of the recording objects and the visual manifestation of the transcribing process, using guinea pig brand objects (modified garden ornaments from Vivid Arts supplied by Alexander Palace Garden Centre), an app (Cordova app running on Blackberry tablet computers) and live transcription screens (using modified Sublime text editors) to negotiate audiences accepting the terms and conditions, and real-time transcription screens in addition to online publishing for the spoken records. Paid transcribers Catherine, Tiffany and Laura at FutureEverything and volunteer transcribers at Today's Art made the project possible, as did the support of the teams at both festivals, particularly Tim Terpstra and Joeli Brearley.

Conference Contribution

Data as Place: Aesthetics and Geopolitics of Data Centre Architecture

Featured 24 January 2013 Sensuous Knowledge – Ta(l)king Place Bergen, Norway
AuthorsFrid-Jimenez A, Dalton B, Dahmen J

Data as Place merges artistic and scientific research to investigate the global network of physical data centres. The project will use geopolitical mapping, data visualization, and architectural analysis of existing and proposed data centres to generate design proposals that expose the problematics and aesthetics offered by the physical installations on which the virtual flow of information depends. The world’s data increases ten-fold every five years. Massive amounts of information move across globally distributed networks as the data is processed, broken down, archived, and repackaged. The ease with which this information moves makes data seems placeless: the cloud is invisible territory simultaneously everywhere and nowhere. However, processing and storing the vast flow of virtual information requires significant physical assets. The ever-expanding global network of physical data centres that have arisen to meet the demands that the flow of information require have an equally insatiable need for energy to keep all of the bits flowing freely. Inchoate as it seems, the virtual cloud is inextricably tethered to these physical installations, and kept aloft only by massive inputs of conventional energy. Owing to their key role in the flow of information as well as their extensive energy requirements, data centers have been the subject of territorial disputes and international conflict. The 500,000 data centre locations spread across the globe can be read as barometers of contemporary geopolitical and economic forces. The energy required to operate these installations collectively outranks the energy demand of all but five countries. At the intersection of global politics and free-market forces, these locations are determined by a balance of favorable data regulation, access to affordable energy power, and tax incentives created by local and sovereign governments. Computation and energy for cooling are paramount, but the physical and regulatory freedom to operate are no less important: an overly controlling government or the absence of sufficient connection infrastructure renders sites less viable. Writing about the development of information infrastructure, Keller Easterling has pointed out that many of its physical assets are intentionally hidden from public view. Once the domain of national governments, information infrastructure is now largely constructed, operated, and maintained by major multinational corporations. These corporations, which include Google, Facebook, Amazon, Apple, and Microsoft, have a similar vested interest in maintaining control over of the flow of goods and information once exercised by national governments, but a reach at once more extensive and less transparent. The planning for data centres is cloaked in secrecy. Where large amounts of land are required it is often acquired under a handful of pseudonym companies that help maintain the anonymity of the actual sponsors. Where governments run data centres, they take pains to conceal data centre locations for security reasons. Unmarked buildings hum through the night, city data switches growing to fill existing architecture. Older buildings are gutted and retrofitted with racks of switches and drives, leaving anonymous offices and factory façades intact. Even as increasing access to information at all levels holds the promise of more free and open societies, the physical assets required for the access to information are kept secret, hidden from view in plain sight, the better to assume ultimate control over the information flows. As computation speeds increase and globally located markets grow, the even distribution globally of these processing centres will become increasingly important, exacerbating extant geopolitical issues. Faster connection speeds can mean a few microseconds winning advantage in trading or tracking. Calculation load can also be balanced around the world. Current data centres cater to massive scales of economy, favoring cheap boxes on cheap land, but in these are unlikely to be the only solution in the future. Plans are being developed for data freighters and platforms at sea, data drones and data zeppelins in the sky. Companies are already working towards data shipping containers, the standard unit of measurement of intermodal transport. And data architects may look toward colonizing currently uninhabitable places with data: the depths of the sea; radioactive waste stores; mountain tops; and deserts. The Data as Place project will investigate the aesthetic ramifications of the physical nature of data, and its often contentious relationship to place. Data as Place will be the first pilot project of Data is Political, a conference held at KHiB during April 2012 in which artists, designers and engineers offered diverse perspectives on the politics of data and information design. A presentation of the project at the Sensuous Knowledge conference would provide an opportunity to show a curated collection of photographs, diagrams and video, which tell a story about the obscure and often overlooked territory of global data infrastructure, in the context of the larger project plan.

Presentation

Hedy Lamarr and the contested history of wireless communication

Featured 15 March 2012 Data is political: a symposium on art, design and the politics of information, Bergen Public Library, Norway Author
AuthorsFrid-Jimenez A, Dalton B

Data Is Political: A symposium on art, design and information politics Kunstøgskolen i Bergen / Bergen National Academy of the Arts, Norway Our talk introduces our symposium examining the relationship between art, design, and the politics of information. The event brings together speakers from design, art, theory, and information sciences to discuss such questions as: What are the aesthetic, ethical and spatial dimensions of information and its relation to power, the production of knowledge, and construction of urban spaces? Speakers include Gediminas & Nomeda Urbonas, Daniel van der Velden, Philippe Rekacewicz, and Jessica Rylan with contributions from Michelle Teran, Jill Walker Rettberg among other artists and practitioners from the Bergen community.

Conference Contribution
Our City, Our Music: using mScapes to map new narratives
Featured 2008 Handheld Learning London, UK
AuthorsDalton B, Halsall B, Smith ML

Hewlett-Packard's mScape platform allows people to package up audio, images and movies along with geographical information to make interactive maps [Stenton 2007]. When downloaded to a location-aware device these media-maps trigger content based upon specific locations, story elements or more interactive game play. Our City, Our Music has been selected by b.TWEEN08 to develop a location-based album using the mScape platform. This paper presents our project as a case study for the educational potential, creative and social possibilities of this locative media technology.

Journal article

hello … hi … hi … er … hello …

Featured January 2006 Thresholds31:4-5 MIT Press - Journals
AuthorsAuthors: Dalton B, Editors: Dorsey T

This piece is an investigation of my interest in the acute self awareness triggered when humans are placed in the range of a camera or microphone. There is something about the knowledge of the future record of ourselves which often triggers discomfort, and provokes a set of strange, plastic, forced responses. We find it difficult to prevent these reactions to someone who may be about to record our appearance or voice. We are even quick to adapt to new recording devices, such as our developing uneasiness and consciousness of cameras in previously innocuous mobile phones. The audio recording for this project was produced by following a series of pre-formulated algorithmic steps: - position yourself at a reasonably busy intersection with a standard (in the sense of being instantly recognisable as such) microphone. - as someone walks towards you, try to not make eye contact and to not display the microphone until moments before they pass you. - attempt to elicit a response from each passer-by using only the familiar action of thrusting the microphone within range of their face. - retain only the first utterance from each person in the final recording. - do not reorder or modify the words and noises.

Conference Contribution
Collapsing
Featured 15 October 2023 DIY Methods 2023 Conference DIY Methods Online Low-Carbon Research Methods Group

This zine is about the potential of collapse as a method, for our research and zines generally, and for ethical empowering 'reciprocal generosity and pleasure' specifically. It looks for productive possibilities in the form of 'context collapse' – a term used by internet scholars to describe jarring collisions of juxtaposed fragments from different social contexts, often found in networked publics like social media networks. Juxtaposition is a tool long explored by zine makers and their montage predecessors, and so zines offer a useful form for re-examining collapse as a method. The zine will draw on the history of collapse in social communication studies and read it through both: 1) questions of sustainability in the midst of climate collapse and burnout collapse; and, 2) Karen Barad's feminist theorising of superposition and wave-function collapse in quantum physics. I want to draw on Barad's diffractive methods and agential realism stance to seek possibilities for resistance and action in collapse. Networks collapse time and space through new topologies of connection. The social and cultural consequences of a rapid growth of data storage and processing are violently unpredictable. High-carbon infrastructures can also become unstable in the face of spiralling climate instability. DIY methods of network building, and the care work that sustains them, are resilient in the face of collapse. Finding possibilities in collapse as a method offers ways of re-working ideas, sharing knowledge and acting in a world in which we are already implicated. As Gloria Anzaldúa teaches us "The ability to respond is what is meant by responsibility".

Exhibition

Data is Political

Featured 2016

Data Is Political explores the aesthetic and political dimensions of information and its relation to power and the production of knowledge. By constructing a New Cloud Atlas map of global internet infrastructure, maintained as an open public working website, this project has developed to ask what role networked publics play in accountability technologies and holding networks to account. An artistic research project led by Amber Frid-Jimenez and Ben Dalton, Data is Political was begun in 2012 at the Bergen National Academy of Art & Design in collaboration with the Jan van Eyck Academie, and University of Bergen. Since 2014 it has developed through the conception and production of the New Cloud Atlas, using a research through design method led by Ben Dalton, as an active network cartography website (newcloudatlas.org), and accompanying urban network mapping art-walk performances and workshops, along with critical network architecture analysis through conference and exhibition settings. The context for sharing includes exhibitions at Designing Digital Now, FACT gallery, Liverpool, 2016; and Information+ Interdisciplinary Practices Information Design & Visualization exhibition, Vancouver, 2016. Two public mapping art-walks with FACT, suported in-part by the AHRC Creative Exchange Hub AH/J005150/1, evolved mapping tools and ongoing collection of internet infrastructure data. The project was presented to the Association of Collegiate Schools of Architecture Detroit, 2017; and in A Diffractive Practitioner a chapter contribution to the edited book The Superposition, edited by Dave Lynch, PO publishing, forthcoming in 2019. While the New Cloud Atlas sits alongside a growing field of critical network mapping including Ingrid Burrington’s New York network mapping – its original contribution to the field lies in the creation of an open mapping process and infrastructure, that builds on the existing cartography resources and practices of OpenStreetMap to sustain ongoing global network mapping driven by an intersection of art, design and architecture.

Conference Contribution

Superheroes Still Need Phoneboxes

Featured 28 December 2014 Schedule 31. Chaos Communication Congress
Journal article
Shaping pedestrian movement through playful interventions in security planning: what do field surveys suggest?
Featured 01 December 2015 Journal of Urban Design21(1):84-104 Informa UK Limited
AuthorsNikolopoulou M, Martin K, Dalton B

© 2015 Taylor & Francis The control and shaping of pedestrian movement recurs as an aspect of security planning for crowded spaces. Using the concepts of triangulation, performance and flow, this paper presents a series of experiments designed to shape pedestrian movement patterns in public spaces in different spatial and operation contexts, by eliciting noticeable behaviours and disrupting routine use of space. The hypothesis investigated is that playful, non-obstructive interventions foster a positive social experience yet can be used to shape pedestrian movement. The interventions examined were around the themes of floor marking and mirrors. Analysis demonstrated that the interventions were able to create zones of attraction and exclusion, engage people’s curiosity and elicit playful actions. Habituation, goal-directed behaviour and the influence of increased cognitive load at personal level were all important factors responsible for reducing the level of engagement with an intervention. The results suggest that increased understanding between environmental and interpersonal stimuli and behavioural responses can provide guidance in using socially acceptable design interventions to influence use of space in different operational contexts, contributing to sustainable security.

Conference Contribution

New Cloud Atlas

Featured March 2017 ACSA 105th Annual Meeting Brooklyn Says, “Move to Detroit” Detroit Association of Collegiate Schools of Architecture
AuthorsDahmen J, Dalton B, Frid-Jimenez A
Chapter
Diffractive Practice
Featured 2019 The Superposition 2013-2018 PO publishing
AuthorsAuthors: Dalton B, Editors: Lynch D
Conference Proceeding (with ISSN)

Pseudonymity in social machines

Featured 2013 WWW '13: 22nd International World Wide Web Conference Proceedings of the 22nd international conference on World Wide Web Rio de Janeiro, Brazil International World Wide Web Conferences Steering Committee

This paper describes the potential of systems in which many people collectively control a single constructed identity mediated by socio-technical networks. By looking to examples of identities that have spontaneously emerged from anonymous communities online, a model for pseudonym design in social machines is proposed. A framework of identity dimensions is presented as a means of exploring the functional types of identity encountered in social machines, and design guidelines are outlined that suggest possible approaches to this task.

Journal article

Spin mixing and spin-current asymmetry measured by domain wall magnetoresistance

Featured 2004 Physical review letters92(9):097206 American Physical Society (APS)
AuthorsMarrows CH, Dalton BC

An approach to extract the spin asymmetry of a current from measurements of domain wall resistance was described. It was observed that the resistivity and the domain wall resistance change by a factor ∼3 between helium and room temperature. The temperature dependance of the spin asymmetry of the current was determined over a wide range in a single material. It was shown that the magnetoresistance of domain walls could be used to determine the spin asymmetry of an ordinary diffusive current flowing in a ferromagnet.

Journal article
Art as a Means to Disrupt Routine Use of Space
Featured 27 June 2013 Journal of Police and Criminal Psychology28(2):139-149 Springer
AuthorsMartin K, Dalton B, Nikolopoulou M

This paper examines the publicly visible aspects of counter-terrorism activity in pedestrian spaces as mechanisms of disruption. We discuss the objectives of counter-terrorism in terms of disruption of routine for both hostile actors and general users of public spaces, categorising the desired effects as 1) triangulation of attention; 2) creation of unexpected performance; and 3) choreographing of crowd flow. We review the potential effects of these existing forms of disruption used in counter-terrorism. We then present a palette of art, advertising, architecture, and entertainment projects that offer examples of the same disruption effects of triangulation, performance and flow. We conclude by reviewing the existing support for public art in counter-terrorism policy, and build on the argument for art as an important alternative to authority. We suggest that while advocates of authority-based disruption might regard the playfulness of some art as a weakness, the unexpectedness it offers is perhaps a key strength

Conference Contribution

Crafting urban camouflage

Featured 2012 DIS '12: Designing Interactive Systems Conference 2012 Proceedings of the Designing Interactive Systems Conference ACM
AuthorsMartin K, Dalton B, Jones M

As interactive systems become increasingly entwined with architecture, and spaces become able to detect the presence of individuals, we argue that the control of visibility as a temporary personal state should be considered in the design of public spaces. This workshop will provide the opportunity for participants to engage hands-on with a computer vision tracking system (OpenCV) and explore how low-cost materials and tools can be used to render people invisible in monitored public space. We invite researchers and practitioners from the fields of art, design, HCI, architecture and social science to consider strategies for managing personal visibility and how these relate to design and the use of technologies. The intention of the workshop is not to produce implementable designs. Instead we prefer to make speculative design scenarios that might act as future inspiration or critique. By focusing on practical strategies for managing personal visibility we hope to extend designers thinking of presence in public space beyond the purely physical to include digital representations of inhabitation that are processed and archived remotely. © 2012 Authors.

Chapter
Work and Wellbeing in Digital Public Space
Featured 02 December 2013 Time & motion: redefining working life Liverpool University Press
AuthorsAuthors: Dalton B, Fass J, Editors: Myerson J, Gee E

’Time & Motion’ re-examines the relevance of our traditional notions of the eight-hour day, in particular the effects of digital technology on patterns of working life and on digital public space.

Performance

Chattr café

Featured 1 March 2013 FutureEverything, Manchester Publisher

Chattr was a participatory art project that opened the debate on personal privacy in social media, just a few months before the Snowden story broke, revealing the extent to which government and corporate entities were listening to our conversations. Originally entitled 'Chatter - In sync with digital public space'. Initiated as a pilot project in collaboration with Lancaster University and FutureEverything festival, I joined the project as a doctoral researcher just as it was moving from wider explorations of the social intimacy and identity signature analysis of linguistic style matching (LSM) in networked conversations with Kyle McDonald, Drew Hemment, Mel Woods and Paul Taylor, towards a final performance project in the FutureEverything festival. Drew Hemment asked me to take the role of lead artist and to design the project experience. I worked with Elliot Woods from Kimchi & Chips and Joeli Brearley from FutureEverything to prototype the recording and transcription processes as a cafe space at the festival. I led the development of the framing of cloud data use policies, drafted the ethical consent, the brand identity. The performance and analysis of this project was a collaboration with FutureEverything, Kimchi & Chips, Mel Woods, Lara Salinas, Joel Porter, Tom Higham, Joeli Brearley and Hwa Young Jung. Kyle McDonald who had pitched an original idea of infrastructure provocation for Chattr, returned to that in his fork of the project Conversnitch. I led this iteration of the project, co-developing the performative process and cafe space for the first installation. In its first manifestation at FutureEverything festival in Manchester, we created a dystopian privacy violating social space — with a social cafe perk — which visitors to the arts conference could only access by acquiescing to a long and abusive data use policy agreeing to recording, transcription and public publishing. We used a performative, prototyping and speculative future approach. Paid transcribers Catherine, Tiffany and Laura at FutureEverything made the project possible, as did the support of the teams at the festival, particularly Joeli Brearley.

Conference Contribution
Queer Joy on Social Media: Exploring the Expression and Facilitation of Queer Joy in Online Platforms
Featured 25 April 2025 CHI 2025: Conference on Human Factors in Computing Systems CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems Yokohama, Japan New York, NY, United States Association for Computing Machinery
AuthorsSteeds M, Clinch S, Are C, Brown G, Dalton B, Webster L, Wilson A, Woolley D

Queer Joy is conceptualised as a form of resistance to oppression by celebrating queerness in the face of adversity. This research aimed to centre queer joy and understand how it is expressed and may be facilitated in online spaces. To do this we conducted a survey with 100 UK participants who indicated they identified as LGBTQ+ on the online recruitment platform Prolific. We asked a series of open and closed questions in an online survey to investigate 1) what queer joy looks like on social media 2) how queer joy content is engaged with on social media, 3) which platforms are perceived to facilitate queer joy and 4) how queer people protect their privacy online. The results suggested that to facilitate queer joy online, platforms should allow flexible self expression and community engagement, while allowing for granular control over privacy and the audience such content is shown to.

Journal article

Cut Out: Collaging against the invisibility of women in print climbing magazines

Featured 02 January 2026 World Leisure Journal68(1):56-78 Taylor and Francis Group
AuthorsWatson R, Dalton B, Osborne C, Ankers E

Climbing magazines from the 1970s to the 2000s, originating as a product of male dominated climbing cultures, provide a rich illustrative source for embracing visual methodology. Working as a multidisciplinary collective of four across history, art, sociology, we are using photomontage methods to interrogate the photographic representations, absences and stark invisibility of women and women climbers held within our climbing magazine collection. We engage collage as our means of working with the magazine imagery and representations therein. Situating art making at the kitchen table, Dada artist Hannah Höch (1889-1978) invites us to trespass towards a collective, resistant leisure activity. We do so by workshopping to deconstruct, disassemble and reassemble our visual artefacts to speak back and through the ways women’s bodies are objectified, and materially and discursively play out against exclusive leisure. Identifiable representations of women appear in the magazines which chime with complexities of absence, sexualization, and conditional inclusion. We chat and discuss and unobtrusively transcribe our emergent commentaries. Our visual methodology therefore invigorates the examination of women’s status within climbing culture past and present, across climbing and non-climbing audiences, revealing resonances between past and present attitudes to women, suggestive that representational strategies continue to impact discriminated groups.

Software / Code

Walk in the Park – Mydex and INDX personal data store (PDS) platform extension prototypes

Featured 2013
AuthorsBooth P, Van Kleek M, Alexander D, Adams C

Initiated in discussions at the Modelling Digital Public Spacep.309 lab, I worked with Phil Booth and Max Van Kleek to develop a proposal to "explore the creation of a 'commons' around self-curated journeys or ‘trails’ through digital media" using existing personal data projects including Mydex’s Personal Data Store (PDS) platform, and taking parks as a public space model for "inspired centers of civic life and the physical manifestation of the common good" (James Howard Kunstler quoted in the Walk in the Park proposal). The project worked with Phil Booth, and David Alexander and Chris Adams from Mydex CIC, and through Van Kleek, the SOCIAM (Theory & Practice of Social Machinesp.317) researchers. During the project, both the Mydex and INDX personal data stores developed and presented features of visualising and exploring personal web history data. We then took these interfaces and prototypes as the starting point for a series of speculative design workshops with designer-researchers exploring the future of life-long personal data stores.

Activities (8)

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Community engagement / outreach

Florence Dent AND Abandon Normal Devices 44 Peter Street Manchester M2 5GP United Kingdom

05 October 2013 - Florence Dent AND Abandon Normal Devices 44 Peter Street Manchester M2 5GP United Kingdom
Accept Cookies – AND Abandon Normal Devices festival
Conference / Event oganisation

Data is Political

- Amber Frid-Jimenez Kunstøgskolen i Bergen / Bergen National Academy of Art & Design (KHiB) Strømgaten 1 Bergen 5015 Norway Ben Dalton Leeds Beckett University Faculty of Arts, Environment & Technology Leeds LS1 3HE United Kingdom
A collaborative artistic research project, initiated by Amber Frid-Jimenez and directed by us both. We held a symposium on the 15 March 2012 in Bergen. The symposium was on art, design, and the politics of information. Designers, artists, scientists discussed the aesthetic, ethical and spatial dimensions of information and its relation to power, the production of knowledge, and construction of urban spaces. Our contributors were Philippe Rekacewicz, Peter Sunde, Nomeda & Gediminas Urbonas, Max Van Kleek, Daniel van der Velden, Steven Dixon, Jill Walker Rettberg and Michelle Teran. The project was hosted by Kunstøgskolen i Bergen / Bergen National Academy of Art & Design (KHiB) in collaboration with the Jan van Eyck Academie, and the University of Bergen with support from the Verdikt programme of the Norges Forskningsråd, KHIB Research Council, and KHIB Departments of Design and Fine Art.
Invited keynote, lecture, or conference chair role

Incidental Psychogeography: Motivating atypical audiences in urban heritage exploration

26 September 2012 - Communities & Culture Network+ – EPSRC Digital Economy Network
Consultancy / Advisory support

Public Service Innovation and Democracy CX lab The Creative Exchange – AHRC Knowledge Exchange Hub Manchester Digital World Centre Salford M50 3UB United Kingdom

27 September 2012 - Public Service Innovation and Democracy CX lab The Creative Exchange – AHRC Knowledge Exchange Hub Manchester Digital World Centre Salford M50 3UB United Kingdom
The first of six CX Lab events held on the 27th September 2012 in Manchester, following a one-day 'sandpit' format with invited participants from the CX consortia of academic, organisational and practitioner partners. I attended as part of the CX academic network (before joining the CX as a researcher), and contributed to the Open Planning proposal.
Community engagement / outreach

Light Night Leeds Leeds City Council Leeds United Kingdom Dan Paluska Pickle Robot Company 1280 Cambridge St Cambridge Massachusetts 02139 United States

- Light Night Leeds Leeds City Council Leeds United Kingdom Dan Paluska Pickle Robot Company 1280 Cambridge St Cambridge Massachusetts 02139 United States
Masked Soapbox – public video broadcasting civic infrastructure
Conference / Event oganisation

Redefining Working Life – CX lab

- The Helen Hamlyn Centre for Design Royal College of Art 4 Hester Rd London SW11 4AN United Kingdom
The second CX Lab, run by the RCA and hosted at FACT in Liverpool, on the 8th October 2012. I was involved as a doctoral researcher, attached to an emergent group within the day's participants, and as a discussant with wider projects and participants. I collaborated on three proposals: - Hybrid Lives - Where do you go to? - Return on Investment
Consultancy / Advisory support

Rethinking Real-Time Protothon Google (United Kingdom) Google Campus London 4–5 Bonhill Street London EC2A 4BX United Kingdom

30 November 2012 - Rethinking Real-Time Protothon Google (United Kingdom) Google Campus London 4–5 Bonhill Street London EC2A 4BX United Kingdom
I attended a one-day hackathon event looking at the open WebRTC networked media technology API, particularly around realtime sound and video connectivity through the browser. Working with Marcin Ignac, Daniel Tauber and Addi Zakaria, we made a Google search daemon that types false search terms when the user looks away, and real-time Facebook profile videos plugin prototypes. Hosted at Google HQ London. Invited by Clara Terne and Joe Coppard of Protothon.
Conference / Event oganisation

Modelling Digital Public Space: dynamic structures for growth – CX lab

- Professor Neville Brody Royal College of Art School of Communication 4 Hester Rd London SW11 4AN United Kingdom
I co-organised and participated in the second RCA CX Lab as a doctoral researcher and group activity leader. I prepared a series of digital model examples as provocations for the day, and a workshop format for a group of the participants. My workshop used paper and craft sketching to explore digital public space models, and over-head projectors to play with scale and situation. I contributed to two proposals: - Walk in the Park - Hashtag Radio

Current teaching

 

  • BSc Games Design
  • BA Games Art
  • BA Filmmaking
  • PhD Supervision and Director of Studies

 

Grants (13)

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Grant

Data Is Political

VERDIKT, Forskningsradet - 15 March 2012
The objective of the conference is to bring leading information scientists, designers and policy makers together to discuss issues related to the aesthetic and ethical dimensions of information visualization. The conference will ask several key questions: How does the scale of expanding databases affect the creative practices of designers working within public or private sectors? What strategies do designers use to negotiate the competing aims of agencies with a stake in the information that are represented? What is the role of the designer within a complex field dominated by rapidly changing technology, networked databases, and distributed computing? The aim of the conference is to work toward defining a design methodology and ethical basis for engaging data-driven initiatives. Radical increases in computing power and speed together with the rhetoric of openness and organizational transparency have led to a desire to read, visualize and make sense of vast and expanding archives of digital information from financial data and government documents to global sporting events and personal video collections. Corporations storing unprecedented archives of data on their servers have called on artists and designer to lead efforts to visualize this information, producing new opportunities for designers to use their skills on problems of seductive complexity. Often such initiatives are framed as promoting the public good. But the act of storing, structuring, manipulating, visualizing and distributing can both reveal and conceal the underlying structures and global networks to which the data refers. Far from value neutral, the act of visualizing information occurs within a complex and contentious field of competing agendas. Simply put, data is political. Over the past fifty years, artists and designers have developed tactics that explore, remix and interrogate cultural archives as products of carefully constructed, state controlled systems of knowledge. Artists and politicians understand the value of these knowledge productions and use them as opportunities to challenge the organization of-- the rules of access to-- and methods of distribution of this cultural data. This symposium will bring together artists, designers, engineers and political scientists who have developed critical practices related to information and the politics that they produce.
Grant

IDEAS Factory - Detecting Terrorist Activities: Shades of Grey - Towards a Science of Interventions for Eliciting and Detecting Notable Behaviours

EPSRC - 10 February 2010
The Shades of Grey (SoG) research project is designed in response to a pressing need for novel surveillance interventions that elicit robust, reliable and usable indicators of notable behaviours in public areas and ports of entry. From a research perspective, this translates into a need for an active research paradigm to detect notable behaviours more effectively: a science of interventions. The project draws upon expertise from behavioural psychology, social and physical sciences, and engineering to define, design, and deliver a science of interventions aimed at improving our understanding of the relationship between environmental and interpersonal stimuli and behavioural responses. Using scientific principles, this will be brought about via the design of controlled laboratory and field experiments to empirically test the effectiveness of a suite of interventions that are designed to aid practical, real-time identification of factors (and combinations thereof) that aid detection of notable behaviours. This project aims to address these needs in three ways. First, it aims to develop a sophisticated palate of interventions that will amplify the signal-to-noise ratios of notable to normal activities. This is based on the premise that nuanced manipulations of social or physical contexts will render intent more visible by eliciting particular responses from individuals. This will address the limitations of passive interventions by enabling intent to become more conspicuous and, by encouraging self-selection, reduce the potential for false positives whilst overcoming the potential social costs of many actuarial profiling models. Secondly, most current techniques - such as CCTV - present greatest utility only when reassembling information after incidents. SoG will seek to apply its interventions at an earlier stage, for example, intercepting individuals during anticedent events such as target selection or phases of planning. Addressing current uncertainties surrounding the most appropriate timing and location for interventions, SoG will offer guidance on how interventions link together and become optimized based on robust empirical enquiry. This will assist the optimal allocation of scarce resources by better understanding where and when interventions should take place in order to maximise efficiency. Third, SoG is committed to designing interventions that can map onto and augment exiting strategies and operational environments.
Grant

IDEAS Factory - Detecting Terrorist Activities: Clothing simulations

EPSRC - 01 November 2009
This research will look at the effects of walking on the movement of clothing in terms of how the fibres move relative to each other and what effect this has on the clothing in general. The different ways in which people move will be considered because we all move differently. The results will enable a detailed investigation of how different fabrics are affected by the various degrees of movement that are exhibited when people wearing clothes made out of them move around. Fibre fatigue and creasing will be considered in relation to the looks and practical feel of garments made out of the various fabrics.
Grant

Queer Joy as a Digital Good

ESRC +Digital Good Network Research Fund - 01 August 2023
This project conceptualises queer joy in online spaces as a digital good. We therefore argue that the affordances a technology or platform has for enabling joy are vital indicators of its ‘health’ in a good society. We foreground queer joy as a practice of personal and collective resilience amidst a socio-political landscape of increasing queerphobia. By exploring how it is imagined, platformed, and performed, we seek to identify how interested parties (e.g., users, regulators, policymakers) can explicitly facilitate queer joy in future digital spaces. In so doing, we centre queer users, their knowledge, and their experience. Our work seeks to facilitate queer joy through the development of a standard that platforms and policymakers can refer to as a benchmark for their provision. We also seek to bring academics, user-communities, practitioners, and policymakers together in developing critical media literacies, highlighting the role of joy as an act of resistance against oppression.
Grant

Art Box digital – ESRC/AHRC SHAPE Catalyst ARC Accelerator. Invite Only Social sciences, Humanities and Arts for People and the Economy (SHAPE) Catalyst 2023

Economic and Social Research Council - 01 March 2024
The Art Box digital platform seeks to package existing low-cost hardware and proven peer-distribution software into a trusted subscription platform to give curators and directors in cultural institutions, artists, and their audiences, the power to innovate with large digital media, on their own terms. The aim of this project is a model that simplifies technical details into a plug-and-play service – that fills a gap between streaming and low-resolution media – with the potential outcome of fostering innovative arts experiences using a traditional art subscription form. Coaching and training will help to validate and develop a comprehensive business model for a platform for arts institutions, publishers and festivals to distribute data-rich experiences and artworks, using a magazine-style subscription model paired with digital networking. Inspired by multimedia-rich art subscriptions like the 1960s Aspen Magazine and 1990s Words & Pictures art subscription boxes, but for the digital age. Artworks too big to stream, too complex or costly to sell on dedicated storage, need something in-between: the platform consists of a postal subscription, a device, and digital distribution. This work package develops a model to give more control, over richer media, to significant cultural institutions. While blockchain and other platforms have demonstrated the appetite of arts institutions to experiment with networked distribution, those have an inherently limited file size. Sending out big media is beholden to streaming costs or constraints of third-party broadcasters. In-house experimenting is difficult with limited staff and infrastructure, and a complexity barrier for occasional users that prevents smooth arts-focused experiences. The intent is that by designing a low-cost device paired with a subscription model that distributes updates through the post, a smoother, standardised, trusted and more secure platform for artwork distribution can be offered by arts institutions to audiences. The solution is lowering the barriers to large, rich, media distribution, where the norm has been streaming or low-resolution file hosting. The art subscription model can scale up from one organisation.
Grant

Our City, Our Music geolocative album

Hewlett-Packard Exploding Narratives b.tween fund - 01 May 2008
The project provides an alternative guide to the city using a geo-located map of live music recordings and intimate interviews with up-and-coming musicians. The videos are accessible on handheld mobile devices in 'hotspots' throughout Leeds. Tours have been organised on key dates such as Light Night to allow people who don't have the required mobile device to borrow one to participate. This alternative guide to the city uses a geo-located map of live music recordings and intimate interviews with our up-and-coming musicians. These videos will be accessible on handheld mobile devices in ‘hotspots’ throughout Leeds this summer. Our Music, Our City’, is a collaborative project led by the artists Ben Dalton, Ben Halsall, and Megan Smith. We are the 2008 recepients of the Exploding Narratives prize at b.TWEEN08 where we were awarded with seed funding from HPLabs and the Arts Council to produce this project using mscape software. The teams of emerging talent have been selected by a panel of expert judges representing experience in film and music. The project has also contributed time in professional development for our musicians and filmmakers towards furthering their careers in their respective industries.
Grant

Future Craft workshops

Leeds Met Teaching Quality Enhancement fund (TQEF) Research Informed Teaching (RIT). - 01 June 2008
A hands on workshop using simple electronics kits to make simple physical interaction. Followed by a discussion of how such tools can be used in teaching and research across the university. The use of simple electronics to create input (sensors) and output (actuators) between a computer and the physical world has become a standard building block across disciplines ranging from Usability studies to Fine Art installation. There are a number of international, open-source 'Physical Computing' projects (like the Arduino and Wiring projects) that allow non-experts to quickly harness a toolkit of widgets (motors, lights, buttons, microphones, motion sensors, etc.). Ben Dalton, Ben Halsall and Paul Emery will run a hands-on session aimed at a diverse staff group that practically demonstrates how these toolkits can be used (e.g. to add computer controlled movement, light or interaction to an prototype), followed by a discussion on the role these resources can play in teaching.
Grant

Connections and Crossovers: Seeing our hidden networks. Tomorrow is our permanent address residency, Convention House, East Street Arts.

East Street Arts: Convention House residency - 20 June 2019
Arts and technology residency at the newly renovated Convention House building. Including seeing our hidden networks with artist Burak Arikan joining us over video from New York to introduce his network mapping methods. Devised and conceived by Marion Harrison, Multi-City is an experimental project launched to coincide with the completion and renovation of Convention House, Leeds. This new art and technology space will offer mixed used studio spaces, digital labs, co-production workspace, diverse tech facilities and live-in residency spaces.
Grant

Digital surface design w/ Dominion Ltd.

Business Growth & Innovation Project Leeds. Access Innovation grant, Leeds City Region Enterprise Partnership (LEP), European Regional Development Fund (ERDF) - 24 May 2018
A print company like Dominion is particularly attuned to a material expertise in: surface covering fabrics and plastic; colour ink combinations; warehouse-scale large format printing, trimming and packing; rapid geographically-focused turn around for particular communication and advertising campaigns; and current developments in large scale printing environments, machinery and supplies. The gamut of temporary digital interventions, reaching from semi-permanent e-ink pricing, through digital screens, to real-time generative or networked projection mapping, can have a tendency to shift focus of the business model from the material production to earlier in the supply chain with the designers, and later in the chain with new installation expertise requirements or equipment rental. Within this rapidly developing space for innovation, our year-long research project has explored potential for digital surface design as part of Dominion's practice. The first phase of the research identified key literatures and technologies, focused particularly on projection mapping. This phase raised questions of how to sustain digital surface development within the business models and practices of dominion. Many models of projection mapping depend heavily on key technical expertise of one or two staff, and are still heavily dependent on an intensive process of installing and maintaining digital equipment (rather than printing and disposing of much lower-cost surface coverings in a more traditional model). Potential avenues identified included brining more up-stream design processes into Dominion's business model (in-house designers), brining technical support staff into Dominion (in-house content hosting and servers), or reducing installation costs of equipment (reducing technicality of projection mapping at retail-scales and planning/designing for projection equipment cheap enough that it could be treated as disposable). A primary deliverable of the research in the second phase, developed through the research and design conversation process, led by the needs of Dominion, has been a number of professional and prototype proof-of-concept projection mapping and interactive digital experiences. These provide a way of having conversations about possibilities and competency with clients, staff and suppliers. Each digital experience and hardware installation has explored particular digital surface design and development approaches, while also revealing the relationship of particular digital design processes to the rest of the (continually evolving) Dominion business models, processes, client desires and expertise. The importance of emerging aesthetic possibilities, particularly in animation, colour and lighting design, and speed of update, is undeniable. As screens and projections become a more familiar part of indoor and outdoor urban spaces, traditional print surfaces may become less noticed or less desirable by comparison. However, current trends in 'twitchy' animation design to catch audience attention may have repercussions in terms of trust and authenticity in the longer term. Other approaches offer the possibility of richer long-term organisation-audience identity design and relationship building, including the calm computing (Weiser and Brown 1996) and ambient media research disciplines of ubiquitous computing (Ishii et al. 1998). A reoccurring theme in the research has been the possibilities of building business expertise and models around a combined digital-print experience. An example would be a traditionally printed banner, augmented with time-specific signage, typography and lighting. Print remains a valuable part of communication and experience design in terms of cost, colour gamut, performance in varying and daylight light conditions, and simplicity of installation. While many projection mapping business models have been shifting towards computer vision and cloud algorithms and hosting, an alternative model would be to use the disposable printed surfaces themselves more centrally in simplifying the projection installation process. Early augmented reality research using fiducial and other printed markers suggest possibilities that are not dependent on third-party cloud services for projection mapping, and may not require more expensive camera equipment to be left installed with every digital-print surface. This suggests an important area for further research and development.
Grant

ARTiMELT Bursary

Arts Council England - 14 February 2010
The Artimelt Academy is The Culture Company’s and Arts Council England’s new support programme for arts organisations and individuals based in Yorkshire, who wish to develop knowledge and ideas with the purpose of producing proposals of strong creative media content for digital and social media funding programmes such as Channel 4’s 4iP programme, The Welcome Trust’s Arts Award scheme and Grants for the Arts from Arts Council England. Research trips and workshops included an inspiring trip to Shift Happens in York and an intense, but very enjoyable Academy Camp at Hotel du Vin in Harrogate.
Grant

Rethinking the Digital by Default agenda

Engineering and Physical Sciences Research Council - 01 April 2015
The Communities and Culture Network+ are issuing collaborative funding call for projects developing from the annual event. This is a closed call for participants in the annual event of the Communities and Culture Network+ and is to support the development of collaborative ideas, themes, productions or activities.
Grant

AHRC Research Training Support Grant (RTSG)

Arts and Humanities Research Council - 01 September 2013
The RTSG can be used to fund UK or overseas study visits and the costs of attendance at overseas conferences.
Grant

Creative Exchange (CX) Knowledge Exchange Hub in the Creative Economy

Arts and Humanities Research Council - 01 January 2012
We are one of four Knowledge Exchange Hubs funded by the Arts and Humanities Research Council to bring together creative sector businesses and academics. The Creative Exchange is a collaboration between Lancaster University, Newcastle University and the Royal College of art, who bring expertise in designing experiences, digital prototyping and communication innovation. In addition to the academic co-investigators, a total of 21 funded PhD researchers are working on intensive co-creation and design research. Their work focusses on practical challenges; either across the broad scope of Creative Exchange research of deeply embedded within digital public space collaborative projects.
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