Research at Leeds Beckett
About Bal Singh
Balbir Singh is an experienced academic and has worked for the university for over 25 years and is a recipient of long service award from the university. He is a senior fellow of the Higher Education Academy.
Balbir is very passionate about his role at Leeds Beckett, he loves working with students and supports them wholeheartedly. During his long service at the University, he has held a number of responsibilities including being a course leader for two courses. One of the courses was delivered collaboratively in Hong Kong. He has participated in major course development and validation events including getting course approved by the Education Bureau of Hong Kong.
He has a keen interest in enterprise related activities which generate external income and part time work for current students or recent graduates. First working with the Faculty of Arts, Environment and Technology and then the School of Computing, Creative Technologies and Engineering, he has co-managed a faculty/school based App Development Studio to support such activities. A major development for the studio was an Innovate UK funded project in collaboration with Leeds City Council. The outcome was a successful pilot run of Kirkgate Market 3D Digital Platform for Online Shopping. This project supported two full-time placement students. He was also responsible for setting up and delivering a university business scheme with Nestle York that resulted in a mobile app which was Implemented in Japan for customising KitKat gifts. A student graduated from the games course worked on this scheme for one year. He is currently proactive in applying virtual reality in virtual physiotherapy and crime scene reconstruction and is in contact with appropriate authorities for collaborative research.
His current teaching is across two subject groups:
- Creative Technologies
In creative technologies, he has particular interest in exploiting gaming technologies and applying in a range of non-gaming areas. He has been responsible for developing and delivering Advanced Game Systems and Programming module where the emphasis is to create Virtual Reality based gamified applications such as phobia therapy. On engineering courses, he is responsible for analytical and software engineering related modules such as Electrical and Electronic Principles and Power Electronics.
He has research interest in two distinctive areas:
- Virtual Reality
- Machine Learning
Recently he supervised a Knowledge Transfer Partnership with a construction company where Virtual Reality was implemented in a game engine environment to visualise architecture for prospective buyer. This project was funded by Innovate UK and received an outstanding classification because of the significant technological and financial impact.
Currently he is pursuing a PhD degree where he is applying machine learning techniques for the classification of health data. He is also a regular reviewer for peer reviewed conference and journal articles. He was one of the chairs of the organising committee for the 10th International Conference Dependable Systems, Services and Technologies (DESSERT) held at Leeds Beckett University in June 2019.